The Unfulfilled Potential of Video Games

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Interactive media has the incredible potential to deliver a wide range of immersive, emotional experiences, yet year after year the gaming industry seems to fall back on one underlying theme — kill or be killed. A statistical breakdown of games featured in Electronic Entertainment Expo press briefings in 2017 reveals that 82% of new titles focus on combat as the core gameplay mechanic. Imagine all the stories we’re missing out on because game developers insist on building virtual worlds we experience from behind the barrel of a gun or the blade of a sword.

MY FULL STATISTICAL BREAKDOWN FOR E3 2017
https://goo.gl/74ruKy

CHART IMAGES AVAILABLE HERE:
https://www.flickr.com/photos/jonathanmcintosh/albums/72157671801204246

RECOMENDED NON-COMBAT GAMES:
http://store.steampowered.com/curator/29424675/

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FULL TEXT TRANSCRIPT
Coming soon

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FAIR USE
All multimedia clips included in this video constitute a ‘fair use’ of any copyrighted material as provided for in Section 107 of U.S. Copyright law, which allows for criticism, comment and scholarship. Learn more about fair use with this awesome app by New Media Rights! http://newmediarights.org/fairuse

CREDITS
Writer/Producer: Jonathan McIntosh
Motion Graphics: Jonathan McIntosh
Logo Design: Justin McIntosh
Outro music: Jonathan Mann
https://www.patreon.com/jonathanmann

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